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Hermen Hulst, the head of PlayStation Studios, recently explained Sony’s strategy regarding the types of games it produces.
The PlayStation 6 is still years away, but recent comments from the Sony Interactive Entertainment CEO shows a promising ...
Sony Interactive Entertainment's Studio Business Group CEO Hermen Hulst says the company is continuing to take a "measured" ...
Sony plans to release at least one big first-party AAA singleplayer PlayStation game per year, but only 'at the right time' ...
PlayStation executives comment on making its popular game franchises available on other platforms—something many players have ...
PlayStation gives deep insights into its future strategy in a business presentation: strong single-player games, targeted live service expansion and long-term IP focus.
While PS5 was launched five years ago, Sony launched PS5 Pro in November last year with moderate improvements to gameplay.
The folks at Sony are still carefully considering what games will be released on PC after being available for the PlayStation console.
PlayStation’s strategy has always leaned heavily on delivering strong, hardware-defining exclusives, and now, we know why that’s unlikely to change anytime soon.
Sony is taking a "measured" and "deliberate" approach to porting first-party PS5 games.
PlayStation’s studios boss, Hermen Hulst, has said the platform holder is continuing to take a “thoughtful” and “measured” ...
But while games the platform’s signature single-player games like ... an aggressive live-service games strategy, then, beyond just the potential profits. PlayStation’s first-party teams ...